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@@ -93,17 +93,20 @@ window.plugin.notification.local.cancelAll();
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```
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-## Example
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+## Examples
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```javascript
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var now = new Date().getTime(),
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_60_seconds_from_now = new Date(now + 60*1000);
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+/**
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+ * Will fire every week on this day, 60 seconds from now.
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+ */
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window.plugin.notification.local.add({
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- id: 1, // is converted to a string
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+ id: 1, // is converted to a string
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+ title: 'Great app!',
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+ message: 'Reminder',
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+ repeat: 'Dont forget to buy some flowers.',
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date: _60_seconds_from_now,
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- message: 'Hello world!',
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- title: 'Check that out!',
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- repeat: 'weekly', // will fire every week on this day
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foreground: 'foreground',
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background: 'background'
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});
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@@ -116,6 +119,18 @@ function background (id) {
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console.log('I WAS IN THE BACKGROUND ID='+id)
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}
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```
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+```javascript
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+/**
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+ * Pop's up immediately
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+ */
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+window.plugin.notification.local.add({ message: 'Great app!' });
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+```
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+```javascript
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+/**
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+ * Plays no sound if the notification pop's up
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+ */
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+window.plugin.notification.local.add({ sound: null });
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+```
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## Platform specifics
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@@ -138,26 +153,21 @@ The default sound is `RingtoneManager.TYPE_NOTIFICATION`. But an specific sound
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The sound must be a absolute or relative Uri pointing to the sound file.
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```javascript
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/**
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- * Plays the sound if the notification pop's up.
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+ * Plays the sound if the notification pop's up
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*/
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window.plugin.notification.local.add({ sound: 'res/sounds/beep.mp3' });
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/**
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- * Plays the `RingtoneManager.TYPE_ALARM` sound.
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+ * Plays the `RingtoneManager.TYPE_ALARM` sound
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*/
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window.plugin.notification.local.add({ sound: 'TYPE_ALARM' });
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-
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-/**
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- * Plays no sound if the notification pop's up.
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- */
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-window.plugin.notification.local.add({ sound: null });
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```
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### Notification sound on iOS
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The sound must be located in your project's resources and must be a caf file.
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```javascript
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/**
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- * Plays the sound if the notification pop's up.
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+ * Plays the sound if the notification pop's up
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*/
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window.plugin.notification.local.add({ sound: 'sub.caf' });
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```
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