// ******************************************************************
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the MIT License (MIT).
// THE CODE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE CODE OR THE USE OR OTHER DEALINGS IN THE CODE.
// ******************************************************************
using System.Collections.Generic;
using Microsoft.Toolkit.Uwp.Notifications.Adaptive;
namespace Microsoft.Toolkit.Uwp.Notifications
{
///
/// Supported on all sizes. This is the recommended way of specifying your Tile content. Adaptive Tile templates are the de-facto choice for Windows 10, and you can create a wide variety of custom Tiles through adaptive.
///
public sealed class TileBindingContentAdaptive : ITileBindingContent
{
///
/// , , and objects can be added as children. The children are displayed in a vertical StackPanel fashion.
///
public IList Children { get; private set; } = new List();
///
/// An optional background image that gets displayed behind all the Tile content, full bleed.
///
public TileBackgroundImage BackgroundImage { get; set; }
///
/// An optional peek image that animates in from the top of the Tile.
///
public TilePeekImage PeekImage { get; set; }
///
/// Controls the text stacking (vertical alignment) of the entire binding element.
///
public TileTextStacking TextStacking { get; set; } = Element_TileBinding.DEFAULT_TEXT_STACKING;
internal TileTemplateNameV3 GetTemplateName(TileSize size)
{
return TileSizeToAdaptiveTemplateConverter.Convert(size);
}
internal void PopulateElement(Element_TileBinding binding, TileSize size)
{
// Assign properties
binding.TextStacking = TextStacking;
// Add the background image if there's one
if (BackgroundImage != null)
{
// And add it as a child
binding.Children.Add(BackgroundImage.ConvertToElement());
}
// Add the peek image if there's one
if (PeekImage != null)
{
var el = PeekImage.ConvertToElement();
binding.Children.Add(el);
}
// And then add all the children
foreach (var child in Children)
{
binding.Children.Add(ConvertToBindingChildElement(child));
}
}
private static IElement_TileBindingChild ConvertToBindingChildElement(ITileBindingContentAdaptiveChild child)
{
return (IElement_TileBindingChild)AdaptiveHelper.ConvertToElement(child);
}
}
}