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- // ******************************************************************
- // Copyright (c) Microsoft. All rights reserved.
- // This code is licensed under the MIT License (MIT).
- // THE CODE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
- // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
- // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH
- // THE CODE OR THE USE OR OTHER DEALINGS IN THE CODE.
- // ******************************************************************
- using System.Collections.Generic;
- using Microsoft.Toolkit.Uwp.Notifications.Adaptive;
- namespace Microsoft.Toolkit.Uwp.Notifications
- {
- /// <summary>
- /// Supported on all sizes. This is the recommended way of specifying your Tile content. Adaptive Tile templates are the de-facto choice for Windows 10, and you can create a wide variety of custom Tiles through adaptive.
- /// </summary>
- public sealed class TileBindingContentAdaptive : ITileBindingContent
- {
- /// <summary>
- /// <see cref="AdaptiveText"/>, <see cref="AdaptiveImage"/>, and <see cref="AdaptiveGroup"/> objects can be added as children. The children are displayed in a vertical StackPanel fashion.
- /// </summary>
- public IList<ITileBindingContentAdaptiveChild> Children { get; private set; } = new List<ITileBindingContentAdaptiveChild>();
- /// <summary>
- /// An optional background image that gets displayed behind all the Tile content, full bleed.
- /// </summary>
- public TileBackgroundImage BackgroundImage { get; set; }
- /// <summary>
- /// An optional peek image that animates in from the top of the Tile.
- /// </summary>
- public TilePeekImage PeekImage { get; set; }
- /// <summary>
- /// Controls the text stacking (vertical alignment) of the entire binding element.
- /// </summary>
- public TileTextStacking TextStacking { get; set; } = Element_TileBinding.DEFAULT_TEXT_STACKING;
- internal TileTemplateNameV3 GetTemplateName(TileSize size)
- {
- return TileSizeToAdaptiveTemplateConverter.Convert(size);
- }
- internal void PopulateElement(Element_TileBinding binding, TileSize size)
- {
- // Assign properties
- binding.TextStacking = TextStacking;
- // Add the background image if there's one
- if (BackgroundImage != null)
- {
- // And add it as a child
- binding.Children.Add(BackgroundImage.ConvertToElement());
- }
- // Add the peek image if there's one
- if (PeekImage != null)
- {
- var el = PeekImage.ConvertToElement();
- binding.Children.Add(el);
- }
- // And then add all the children
- foreach (var child in Children)
- {
- binding.Children.Add(ConvertToBindingChildElement(child));
- }
- }
- private static IElement_TileBindingChild ConvertToBindingChildElement(ITileBindingContentAdaptiveChild child)
- {
- return (IElement_TileBindingChild)AdaptiveHelper.ConvertToElement(child);
- }
- }
- }
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